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engine-sim-cpp/third_party/imgui/backends/vulkan/glsl_shader.frag
T
Avery Haas 120e4f505f init commit
2026-08-28 22:38:58 -04:00

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GLSL

#version 450 core
layout(location = 0) out vec4 fColor;
layout(set=0, binding=0) uniform texture2D _Texture;
layout(set=1, binding=0) uniform sampler _Sampler;
layout(location = 0) in struct {
vec4 Color;
vec2 UV;
} In;
void main()
{
fColor = In.Color * texture(sampler2D(_Texture, _Sampler), In.UV.st);
}