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// dear imgui: Platform Backend for QNX Screen
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// This needs to be used along with a Renderer Backend (e.g. OpenGL3, Vulkan).
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// Implemented features:
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// [X] Platform: Keyboard support. Uses io.AddKeyEvent() and native QNX key symbols.
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// [X] Platform: Mouse support. Handles position, three buttons and horizontal/vertical wheels.
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// [X] Platform: Touch support. Maps the first active touch contact to the primary mouse button.
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// [X] Platform: Focus and window-size updates.
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// Missing features or Issues:
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// [ ] Platform: Clipboard support.
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// [ ] Platform: Gamepad support.
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// [ ] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors).
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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#pragma once
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#include "imgui.h" // IMGUI_IMPL_API
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#ifndef IMGUI_DISABLE
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#include <screen/screen.h>
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// The application owns the Screen context, window and event object.
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// Poll events with screen_get_event() and pass each non-NONE event to ProcessEvent().
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IMGUI_IMPL_API bool ImGui_ImplQNX_Init(screen_context_t context, screen_window_t window);
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IMGUI_IMPL_API void ImGui_ImplQNX_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplQNX_NewFrame();
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IMGUI_IMPL_API bool ImGui_ImplQNX_ProcessEvent(screen_event_t event);
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#endif // #ifndef IMGUI_DISABLE
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