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#pragma once
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#include "engine.h"
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#include "transmission.h"
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#include "vehicle.h"
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// Owns Engine + Transmission + Vehicle and sequences the per-tick
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// coupling between them. This is the thing main.cpp / the GUI talks to.
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class Simulation {
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public:
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void step(double dt);
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const Engine& engine() const { return m_engine; }
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const Transmission& transmission() const { return m_transmission; }
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const Vehicle& vehicle() const { return m_vehicle; }
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Engine& engine() { return m_engine; } // for reset, etc.
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Transmission& transmission() { return m_transmission; } // for gear shifts
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private:
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Engine m_engine;
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Transmission m_transmission;
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Vehicle m_vehicle;
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};
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