# Example file showing a circle moving on screen import pygame import math from engine import Engine # pygame setup pygame.init() screen = pygame.display.set_mode((1280, 720)) clock = pygame.time.Clock() running = True dt = 0 player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2) rpm_pos = pygame.Vector2(screen.get_width() * 0.25, screen.get_height() / 2) spd_pos = pygame.Vector2(screen.get_width() * 0.75, screen.get_height() / 2) gauge_radius = screen.get_height() / 5 # Angle for gauge angle_rad = math.radians(145) needle_color = "black" needle_width = 4 tip_radius = needle_width offset_vector = pygame.Vector2( math.cos(angle_rad) * gauge_radius, math.sin(angle_rad) * gauge_radius ) e = engine() while running: # poll for events # pygame.QUIT event means the user clicked X to close your window for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # fill the screen with a color to wipe away anything from last frame screen.fill("white") # RPM # Min = 0 at 45 degrees # Max = 8 at 315 degrees pygame.draw.circle(screen, "red", rpm_pos, gauge_radius) rpm_tip = rpm_pos + offset_vector pygame.draw.line(screen, needle_color, rpm_pos, rpm_tip, needle_width) pygame.draw.circle(screen, needle_color, rpm_tip, tip_radius) # Trans Speed # Min = 0 at 45 degrees # Max = 160 at 315 degrees pygame.draw.circle(screen, "red", spd_pos, gauge_radius) spd_tip = spd_pos + offset_vector pygame.draw.line(screen, needle_color, spd_pos, spd_tip, needle_width) pygame.draw.circle(screen, needle_color, spd_tip, tip_radius) pygame.draw.circle(screen, "red", player_pos, 40) keys = pygame.key.get_pressed() if keys[pygame.K_w]: player_pos.y -= 300 * dt if keys[pygame.K_s]: player_pos.y += 300 * dt if keys[pygame.K_a]: player_pos.x -= 300 * dt if keys[pygame.K_d]: player_pos.x += 300 * dt # flip() the display to put your work on screen pygame.display.flip() # limits FPS to 60 # dt is delta time in seconds since last frame, used for framerate- # independent physics. dt = clock.tick(60) / 1000 pygame.quit()