Compare commits
2 Commits
e9a7fe9b25
...
8a14be321e
| Author | SHA1 | Date | |
|---|---|---|---|
| 8a14be321e | |||
| 5032b3c7d1 |
@@ -1,4 +1,14 @@
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# Pool Tracker
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# Pool Tracker
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Simple web app the keeps track of who's turn it is in pool.
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Simple web app the keeps track of who's turn it is in pool.
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Add the players with the homepage, and view who's turn it is on the `/live` page
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Uses Next.JS for frontend and Flask for the backend.
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Syncs in realtime between devices with sockets
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Add the players with the homepage, and view who's turn it is on the `/live` page
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Tools used:
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SVGs generated from https://www.svgrepo.com
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https://www.freetool.dev/emoji-picker/
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+15
-7
@@ -7,7 +7,7 @@ from flask_cors import CORS
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from flask_socketio import SocketIO
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from flask_socketio import SocketIO
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app = Flask(__name__)
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app = Flask(__name__)
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CORS(app, origins=["http://localhost:3000", "10.*"])
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CORS(app, origins=["*", "0.0.0.0"])
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socketio = SocketIO(app, cors_allowed_origins="*")
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socketio = SocketIO(app, cors_allowed_origins="*")
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@@ -38,11 +38,10 @@ def add_player():
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@app.route("/reset", methods=["GET"])
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@app.route("/reset", methods=["GET"])
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def reset():
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def reset():
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game_state = {
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game_state["gameActive"] = False
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"gameActive": False,
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game_state["players"] = []
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"players": [""],
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game_state["playerTurn"] = 0
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"playerTurn": 0
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socketio.emit("player_update", {"players": game_state["players"]})
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}
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return jsonify(game_state)
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return jsonify(game_state)
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@@ -50,6 +49,15 @@ def reset():
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def status():
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def status():
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return jsonify(game_state)
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return jsonify(game_state)
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@app.route("/start", methods=["GET"])
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def start_game():
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players = game_state["players"]
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game_state["gameActive"] = True
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current_player = players[game_state["playerTurn"]]
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socketio.emit("player_update", {"nextPlayer": current_player})
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return jsonify(game_state)
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@app.route("/next", methods=["GET"])
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@app.route("/next", methods=["GET"])
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def next_player():
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def next_player():
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players = game_state["players"]
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players = game_state["players"]
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@@ -67,4 +75,4 @@ def next_player():
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})
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})
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if __name__ == "__main__":
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if __name__ == "__main__":
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socketio.run(app, host="localhost", port=8080)
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socketio.run(app, host="0.0.0.0", port=8080)
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+58
-22
@@ -3,11 +3,26 @@
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import { useEffect, useState } from 'react';
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import { useEffect, useState } from 'react';
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import io from 'socket.io-client';
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import io from 'socket.io-client';
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const socket = io('http://localhost:8080');
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export default function HomePage() {
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export default function HomePage() {
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let baseUrl = "";
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if (typeof window !== "undefined") {
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baseUrl = `${window.location.protocol}//${window.location.hostname}`;
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}
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const backendUrl = `${baseUrl}:${process.env.NEXT_PUBLIC_API_BASE}`;
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const socket = io(`${backendUrl}`);
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const [time, setTime] = useState<Date>(new Date());
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const [currentPlayer, setCurrentPlayer] = useState<string | null>(null);
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const [currentPlayer, setCurrentPlayer] = useState<string | null>(null);
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const [gameStatus, setGameStatus] = useState<{ gameActive: boolean, players: any[] }>({
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gameActive: false,
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players: [],
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});
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useEffect(() => {
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useEffect(() => {
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socket.on('connect', () => {
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socket.on('connect', () => {
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console.log('Connected to Socket.IO server');
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console.log('Connected to Socket.IO server');
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@@ -15,6 +30,7 @@ export default function HomePage() {
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socket.on('player_update', (data: { nextPlayer: string }) => {
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socket.on('player_update', (data: { nextPlayer: string }) => {
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setCurrentPlayer(data.nextPlayer);
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setCurrentPlayer(data.nextPlayer);
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fetchStatus();
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});
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});
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return () => {
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return () => {
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@@ -23,29 +39,49 @@ export default function HomePage() {
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}, []);
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}, []);
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const advanceTurn = async () => {
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const advanceTurn = async () => {
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await fetch('http://localhost:8080/next'); // triggers backend to emit event
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await fetch(`${baseUrl}/next`); // triggers backend to emit event
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};
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};
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return (
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const fetchStatus = async () => {
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<main className="p-6">
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try {
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<h1 className="text-2xl font-bold mb-4">Game Turn Tracker</h1>
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const res = await fetch(`${backendUrl}/status`);
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const data = await res.json();
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setGameStatus(data);
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} catch (err) {
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console.error("Failed to fetch status", err);
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}
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};
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<div className="mb-4">
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if (gameStatus.gameActive) {
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{currentPlayer ? (
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return (
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<p className="text-lg">
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<main className="p-6">
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🎯 Current Player: <strong>{currentPlayer.name} ({currentPlayer.group})</strong>
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<h1 className="text-2xl font-bold mb-4">Game Turn Tracker</h1>
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</p>
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) : (
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<div className="mb-4">
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<p className="text-gray-500">Waiting for turn to start…</p>
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{currentPlayer ? (
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)}
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<p className="text-lg">
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</div>
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🎯 Current Player: <strong>{currentPlayer.name} ({currentPlayer.group})</strong>
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</p>
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) : (
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<p className="text-gray-500">Waiting for turn to start…</p>
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)}
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</div>
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<button
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onClick={advanceTurn}
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className="bg-blue-600 text-white px-4 py-2 rounded hover:bg-blue-700"
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>
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Next Player
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</button>
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</main>
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);
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} else {
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return (
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<main className="p-6">
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{time.getTime()}
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This will show the time
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</main>
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);
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}
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<button
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onClick={advanceTurn}
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className="bg-blue-600 text-white px-4 py-2 rounded hover:bg-blue-700"
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>
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Next Player
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</button>
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</main>
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);
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}
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}
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+184
-94
@@ -1,112 +1,202 @@
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'use client';
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'use client';
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import Image from "next/image";
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import Image from "next/image";
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import { useRef, useState } from "react";
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import { useEffect, useRef, useState } from "react";
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import io from 'socket.io-client';
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export default function Home() {
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export default function Home() {
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const nameInputRef = useRef<HTMLInputElement>(null);
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const nameInputRef = useRef<HTMLInputElement>(null);
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const currentPlayers = useState<string | null>(null);
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const currentPlayers = useState<string | null>(null);
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const [gameStatus, setGameStatus] = useState<{ gameActive: boolean, players: any[] }>({
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gameActive: false,
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players: [],
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});
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const addPlayer = async () => {
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let baseUrl = "";
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const playerName = nameInputRef.current?.value?.trim();
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if (!playerName) {
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alert("Please enter a player name");
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return;
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}
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if (typeof window !== "undefined") {
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baseUrl = `${window.location.protocol}//${window.location.hostname}`;
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}
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const backendUrl = `${baseUrl}:${process.env.NEXT_PUBLIC_API_BASE}`;
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const socket = io(`${backendUrl}`);
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const fetchStatus = async () => {
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try {
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try {
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console.log(`${process.env.NEXT_PUBLIC_API_BASE}`);
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const res = await fetch(`${backendUrl}/status`);
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const res = await fetch(`${process.env.NEXT_PUBLIC_API_BASE}/add`, {
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const data = await res.json();
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method: "POST",
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setGameStatus(data);
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headers: { "Content-Type": "application/json" },
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} catch (err) {
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body: JSON.stringify({ name: playerName, group: selectedGroup }),
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console.error("Failed to fetch status", err);
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});
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if (!res.ok) {
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throw new Error(`Server error: ${res.statusText}`);
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}
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if (nameInputRef.current) {
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nameInputRef.current.value = "";
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}
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} catch (error) {
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console.error("Failed to add player:", error);
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}
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}
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};
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};
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const [selectedGroup, setSelectedGroup] = useState<"stripes" | "solids">("stripes");
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const advanceTurn = async () => {
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// useEffect(() => {
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await fetch('http://localhost:8080/next'); // triggers backend to emit event
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// fetchStatus();
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};
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// // Need to change this so it just listens on a socket instead
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// const interval = setInterval(fetchStatus, 5000);
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// return () => clearInterval(interval);
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// }, []);
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const resetGame = async () => {
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useEffect(() => {
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await fetch('http://localhost:8080/reset'); // triggers backend to emit event
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socket.on('connect', () => {
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};
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console.log('Connected to Socket.IO server');
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fetchStatus();
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return (
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});
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<div className="grid grid-rows-[20px_1fr_20px] items-center justify-items-center min-h-screen p-8 pb-20 gap-16 sm:p-20 font-[family-name:var(--font-geist-sans)]">
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Game Info
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<main className="flex flex-col gap-[32px] row-start-2 items-center sm:items-start">
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socket.on('player_update', (data: { nextPlayer: string }) => {
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<div className="flex gap-8 mb-4">
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fetchStatus();
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<label className="flex items-center gap-2 cursor-pointer">
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});
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<input
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type="radio"
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name="group"
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value="stripes"
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checked={selectedGroup === "stripes"}
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onChange={() => setSelectedGroup("stripes")}
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className="cursor-pointer"
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/>
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Stripes
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</label>
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<label className="flex items-center gap-2 cursor-pointer">
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return () => {
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<input
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socket.off('player_update');
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type="radio"
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};
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name="group"
|
}, []);
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value="solids"
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checked={selectedGroup === "solids"}
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const addPlayer = async () => {
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onChange={() => setSelectedGroup("solids")}
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const playerName = nameInputRef.current?.value?.trim();
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className="cursor-pointer"
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if (!playerName) {
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/>
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alert("Please enter a player name");
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Solids
|
return;
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</label>
|
}
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try {
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console.log(`${process.env.NEXT_PUBLIC_API_BASE}`);
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const res = await fetch(`${backendUrl}/add`, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
|
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body: JSON.stringify({ name: playerName, group: selectedGroup }),
|
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|
});
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if (!res.ok) {
|
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throw new Error(`Server error: ${res.statusText}`);
|
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|
}
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if (nameInputRef.current) {
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nameInputRef.current.value = "";
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}
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} catch (error) {
|
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|
console.error("Failed to add player:", error);
|
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|
}
|
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|
};
|
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|
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const startGame = async() => {
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fetch(`${backendUrl}/start`);
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}
|
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|
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const [selectedGroup, setSelectedGroup] = useState<"stripes" | "solids">("stripes");
|
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|
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const advanceTurn = async () => {
|
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await fetch(`${backendUrl}/next`); // triggers backend to emit event
|
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|
};
|
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|
|
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const resetGame = async () => {
|
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await fetch(`${backendUrl}/reset`); // triggers backend to emit event
|
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|
};
|
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|
|
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|
return (
|
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|
|
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|
<div>
|
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|
<div className="border rounded p-4 max-w-md m-5">
|
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|
<h2 className="text-xl font-semibold mb-3">🎯 Game Info</h2>
|
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|
<p className="mb-2">Game Active: <strong>{gameStatus.gameActive ? "Yes" : "No"}</strong></p>
|
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|
<table className="w-full text-left border-t">
|
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<thead>
|
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<tr><th className="py-1">Player</th><th>Group</th></tr>
|
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|
</thead>
|
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<tbody>
|
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|
{gameStatus.players.map((player, idx) => (
|
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<tr key={idx} className="border-t">
|
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|
<td className="py-1">{player.name}</td>
|
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<td>{player.group}</td>
|
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|
</tr>
|
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|
))}
|
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|
</tbody>
|
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|
</table>
|
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</div>
|
</div>
|
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<div className="flex gap-4 items-center flex-col sm:flex-row">
|
<div className="grid grid-rows-[20px_1fr_20px] items-center justify-items-center p-8 pb-20 gap-16 sm:p-20 font-[family-name:var(--font-geist-sans)]">
|
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<input ref={nameInputRef} id="name" placeholder="Enter Name Here"></input>
|
|
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<button
|
|
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onClick={addPlayer}
|
|
||||||
className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto">Add Player</button>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
|
|
||||||
<div className="flex gap-4 items-center flex-col sm:flex-row">
|
<main className="flex flex-col gap-[32px] row-start-2 items-center sm:items-start">
|
||||||
<a
|
<div className="flex gap-8 mb-4">
|
||||||
className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto"
|
<label className="flex items-center gap-2 cursor-pointer">
|
||||||
href="https://vercel.com/new?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
|
<input
|
||||||
target="_blank"
|
type="radio"
|
||||||
rel="noopener noreferrer"
|
name="group"
|
||||||
>
|
value="stripes"
|
||||||
<Image
|
checked={selectedGroup === "stripes"}
|
||||||
className="dark:invert"
|
onChange={() => setSelectedGroup("stripes")}
|
||||||
src="/vercel.svg"
|
className="cursor-pointer"
|
||||||
alt="Vercel logomark"
|
/>
|
||||||
width={20}
|
Stripes
|
||||||
height={20}
|
</label>
|
||||||
/>
|
|
||||||
Start Game
|
<label className="flex items-center gap-2 cursor-pointer">
|
||||||
</a>
|
<input
|
||||||
<button
|
type="radio"
|
||||||
className="rounded-full border border-solid border-black/[.08] dark:border-white/[.145] transition-colors flex items-center justify-center hover:bg-[#f2f2f2] dark:hover:bg-[#1a1a1a] hover:border-transparent font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 w-full sm:w-auto md:w-[158px]"
|
name="group"
|
||||||
onClick={resetGame}
|
value="solids"
|
||||||
>
|
checked={selectedGroup === "solids"}
|
||||||
Reset Game</button>
|
onChange={() => setSelectedGroup("solids")}
|
||||||
<button
|
className="cursor-pointer"
|
||||||
onClick={advanceTurn}
|
/>
|
||||||
className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto">Next Turn</button>
|
Solids
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
<div className="flex gap-4 items-center flex-col sm:flex-row">
|
||||||
|
<input ref={nameInputRef} id="name" placeholder="Enter Name Here"></input>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
|
||||||
|
<div className="flex gap-4 items-center flex-col sm:flex-row">
|
||||||
|
<button
|
||||||
|
onClick={addPlayer}
|
||||||
|
className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto">
|
||||||
|
<Image
|
||||||
|
className="dark:invert"
|
||||||
|
src="/add.svg"
|
||||||
|
alt="Vercel logomark"
|
||||||
|
width={20}
|
||||||
|
height={20}
|
||||||
|
/>
|
||||||
|
Add Player</button>
|
||||||
|
<button
|
||||||
|
className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto"
|
||||||
|
onClick={startGame}
|
||||||
|
>
|
||||||
|
<Image
|
||||||
|
className="dark:invert"
|
||||||
|
src="/play-button.svg"
|
||||||
|
alt="Vercel logomark"
|
||||||
|
width={20}
|
||||||
|
height={20}
|
||||||
|
/>
|
||||||
|
Start Game
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto"
|
||||||
|
onClick={resetGame}
|
||||||
|
>
|
||||||
|
<Image
|
||||||
|
className="dark:invert"
|
||||||
|
src="/reset.svg"
|
||||||
|
alt="Vercel logomark"
|
||||||
|
width={20}
|
||||||
|
height={20}
|
||||||
|
/>
|
||||||
|
Reset Game</button>
|
||||||
|
<button
|
||||||
|
onClick={advanceTurn}
|
||||||
|
className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto">
|
||||||
|
<Image
|
||||||
|
className="dark:invert"
|
||||||
|
src="/next.svg"
|
||||||
|
alt="Vercel logomark"
|
||||||
|
width={20}
|
||||||
|
height={20}
|
||||||
|
/>Next Turn</button>
|
||||||
|
</div>
|
||||||
|
</main>
|
||||||
</div>
|
</div>
|
||||||
</main>
|
</div>
|
||||||
</div>
|
);
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,7 @@
|
|||||||
|
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||||
|
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Transformed by: SVG Repo Mixer Tools -->
|
||||||
|
<svg width="800px" height="800px" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||||
|
|
||||||
|
<g id="SVGRepo_bgCarrier" stroke-width="0"/>
|
||||||
|
|
||||||
|
<g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"/>
|
||||||
|
After Width: | Height: | Size: 565 B |
@@ -1 +1,7 @@
|
|||||||
<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 394 80"><path fill="#000" d="M262 0h68.5v12.7h-27.2v66.6h-13.6V12.7H262V0ZM149 0v12.7H94v20.4h44.3v12.6H94v21h55v12.6H80.5V0h68.7zm34.3 0h-17.8l63.8 79.4h17.9l-32-39.7 32-39.6h-17.9l-23 28.6-23-28.6zm18.3 56.7-9-11-27.1 33.7h17.8l18.3-22.7z"/><path fill="#000" d="M81 79.3 17 0H0v79.3h13.6V17l50.2 62.3H81Zm252.6-.4c-1 0-1.8-.4-2.5-1s-1.1-1.6-1.1-2.6.3-1.8 1-2.5 1.6-1 2.6-1 1.8.3 2.5 1a3.4 3.4 0 0 1 .6 4.3 3.7 3.7 0 0 1-3 1.8zm23.2-33.5h6v23.3c0 2.1-.4 4-1.3 5.5a9.1 9.1 0 0 1-3.8 3.5c-1.6.8-3.5 1.3-5.7 1.3-2 0-3.7-.4-5.3-1s-2.8-1.8-3.7-3.2c-.9-1.3-1.4-3-1.4-5h6c.1.8.3 1.6.7 2.2s1 1.2 1.6 1.5c.7.4 1.5.5 2.4.5 1 0 1.8-.2 2.4-.6a4 4 0 0 0 1.6-1.8c.3-.8.5-1.8.5-3V45.5zm30.9 9.1a4.4 4.4 0 0 0-2-3.3 7.5 7.5 0 0 0-4.3-1.1c-1.3 0-2.4.2-3.3.5-.9.4-1.6 1-2 1.6a3.5 3.5 0 0 0-.3 4c.3.5.7.9 1.3 1.2l1.8 1 2 .5 3.2.8c1.3.3 2.5.7 3.7 1.2a13 13 0 0 1 3.2 1.8 8.1 8.1 0 0 1 3 6.5c0 2-.5 3.7-1.5 5.1a10 10 0 0 1-4.4 3.5c-1.8.8-4.1 1.2-6.8 1.2-2.6 0-4.9-.4-6.8-1.2-2-.8-3.4-2-4.5-3.5a10 10 0 0 1-1.7-5.6h6a5 5 0 0 0 3.5 4.6c1 .4 2.2.6 3.4.6 1.3 0 2.5-.2 3.5-.6 1-.4 1.8-1 2.4-1.7a4 4 0 0 0 .8-2.4c0-.9-.2-1.6-.7-2.2a11 11 0 0 0-2.1-1.4l-3.2-1-3.8-1c-2.8-.7-5-1.7-6.6-3.2a7.2 7.2 0 0 1-2.4-5.7 8 8 0 0 1 1.7-5 10 10 0 0 1 4.3-3.5c2-.8 4-1.2 6.4-1.2 2.3 0 4.4.4 6.2 1.2 1.8.8 3.2 2 4.3 3.4 1 1.4 1.5 3 1.5 5h-5.8z"/></svg>
|
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||||
|
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Transformed by: SVG Repo Mixer Tools -->
|
||||||
|
<svg width="800px" height="800px" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||||
|
|
||||||
|
<g id="SVGRepo_bgCarrier" stroke-width="0"/>
|
||||||
|
|
||||||
|
<g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"/>
|
||||||
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 901 B |
@@ -0,0 +1,7 @@
|
|||||||
|
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||||
|
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Transformed by: SVG Repo Mixer Tools -->
|
||||||
|
<svg height="800px" width="800px" version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" xmlns:xlink="http://www.w3.org/1999/xlink" enable-background="new 0 0 512 512" fill="#f6f5f4">
|
||||||
|
|
||||||
|
<g id="SVGRepo_bgCarrier" stroke-width="0"/>
|
||||||
|
|
||||||
|
<g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"/>
|
||||||
|
After Width: | Height: | Size: 967 B |
@@ -0,0 +1,7 @@
|
|||||||
|
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||||
|
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Transformed by: SVG Repo Mixer Tools -->
|
||||||
|
<svg width="800px" height="800px" viewBox="0 0 32 32" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:sketch="http://www.bohemiancoding.com/sketch/ns" fill="#000000">
|
||||||
|
|
||||||
|
<g id="SVGRepo_bgCarrier" stroke-width="0"/>
|
||||||
|
|
||||||
|
<g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"/>
|
||||||
|
After Width: | Height: | Size: 1.6 KiB |
@@ -0,0 +1,2 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?><!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
|
||||||
|
<svg width="800px" height="800px" viewBox="0 0 64 64" xmlns="http://www.w3.org/2000/svg" stroke-width="3" stroke="#FFFFFF" fill="none"><line x1="8.06" y1="8.06" x2="55.41" y2="55.94"/><line x1="55.94" y1="8.06" x2="8.59" y2="55.94"/></svg>
|
||||||
|
After Width: | Height: | Size: 358 B |
Reference in New Issue
Block a user