add clock screensaver, basic team ordering, connection error message
This commit is contained in:
parent
8a14be321e
commit
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10
README.md
10
README.md
@ -7,8 +7,16 @@ Syncs in realtime between devices with sockets
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Add the players with the homepage, and view who's turn it is on the `/live` page
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Add the players with the homepage, and view who's turn it is on the `/live` page
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Idle Screensaver ()
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No Connection Message
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Root Menu
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Live page
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Tools used:
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Tools used:
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SVGs generated from https://www.svgrepo.com
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SVGs generated from https://www.svgrepo.com
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https://www.freetool.dev/emoji-picker/
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https://www.freetool.dev/emoji-picker/http://localhost:3000/
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@ -49,10 +49,27 @@ def reset():
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def status():
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def status():
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return jsonify(game_state)
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return jsonify(game_state)
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def orderplayers():
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stripes = []
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solids = []
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for player in game_state["players"]:
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if player["group"] == "stripes":
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stripes.append(player)
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else:
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solids.append(player)
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print(stripes)
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print(solids)
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combined = [player for pair in zip(stripes, solids) for player in pair]
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print(combined)
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game_state["players"] = combined
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@app.route("/start", methods=["GET"])
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@app.route("/start", methods=["GET"])
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def start_game():
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def start_game():
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players = game_state["players"]
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players = game_state["players"]
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game_state["gameActive"] = True
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game_state["gameActive"] = True
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orderplayers()
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current_player = players[game_state["playerTurn"]]
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current_player = players[game_state["playerTurn"]]
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socketio.emit("player_update", {"nextPlayer": current_player})
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socketio.emit("player_update", {"nextPlayer": current_player})
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return jsonify(game_state)
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return jsonify(game_state)
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@ -14,7 +14,7 @@ export default function HomePage() {
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const backendUrl = `${baseUrl}:${process.env.NEXT_PUBLIC_API_BASE}`;
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const backendUrl = `${baseUrl}:${process.env.NEXT_PUBLIC_API_BASE}`;
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const socket = io(`${backendUrl}`);
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const socket = io(`${backendUrl}`);
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const [time, setTime] = useState<Date>(new Date());
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const [time, setTime] = useState(new Date());
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const [currentPlayer, setCurrentPlayer] = useState<string | null>(null);
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const [currentPlayer, setCurrentPlayer] = useState<string | null>(null);
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@ -37,6 +37,30 @@ export default function HomePage() {
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socket.off('player_update');
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socket.off('player_update');
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};
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};
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}, []);
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}, []);
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// Idle clock stuff
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useEffect(() => {
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const interval = setInterval(() => setTime(new Date()), 1000);
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return () => clearInterval(interval);
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}, []);
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const timeString = time.toLocaleTimeString('en-US', {
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hour: 'numeric',
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minute: '2-digit',
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});
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const dateString = time.toLocaleDateString('en-US', {
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month: 'long',
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day: 'numeric',
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year: 'numeric',
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});
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const day = time.getDate();
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const suffix =
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day % 10 === 1 && day !== 11 ? 'st' :
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day % 10 === 2 && day !== 12 ? 'nd' :
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day % 10 === 3 && day !== 13 ? 'rd' : 'th';
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const formattedDate = `${time.toLocaleString('en-US', { month: 'long' })} ${day}${suffix}, ${time.getFullYear()}`;
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const advanceTurn = async () => {
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const advanceTurn = async () => {
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await fetch(`${baseUrl}/next`); // triggers backend to emit event
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await fetch(`${baseUrl}/next`); // triggers backend to emit event
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@ -77,9 +101,14 @@ export default function HomePage() {
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);
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);
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} else {
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} else {
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return (
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return (
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<main className="p-6">
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<main>
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{time.getTime()}
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<div className="h-screen flex flex-col items-center justify-center text-center text-4xl font-semibold">
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This will show the time
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<div>{timeString}</div>
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<div className="text-2xl mt-2">{formattedDate}</div>
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</div>
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<div className="w-full py-4 text-center text-gray-500">
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<div className="text-xl mt-2">Go to {baseUrl} to start a game!</div>
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</div>
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</main>
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</main>
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);
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);
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}
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}
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@ -1,4 +1,5 @@
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'use client';
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'use client';
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import { connect } from "http2";
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import Image from "next/image";
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import Image from "next/image";
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import { useEffect, useRef, useState } from "react";
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import { useEffect, useRef, useState } from "react";
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import io from 'socket.io-client';
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import io from 'socket.io-client';
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@ -7,6 +8,7 @@ import io from 'socket.io-client';
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export default function Home() {
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export default function Home() {
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const nameInputRef = useRef<HTMLInputElement>(null);
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const nameInputRef = useRef<HTMLInputElement>(null);
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const currentPlayers = useState<string | null>(null);
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const currentPlayers = useState<string | null>(null);
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const [apiConnected, setAPIStatus] = useState<boolean>(false);
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const [gameStatus, setGameStatus] = useState<{ gameActive: boolean, players: any[] }>({
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const [gameStatus, setGameStatus] = useState<{ gameActive: boolean, players: any[] }>({
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gameActive: false,
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gameActive: false,
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players: [],
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players: [],
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@ -20,13 +22,16 @@ export default function Home() {
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const backendUrl = `${baseUrl}:${process.env.NEXT_PUBLIC_API_BASE}`;
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const backendUrl = `${baseUrl}:${process.env.NEXT_PUBLIC_API_BASE}`;
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const socket = io(`${backendUrl}`);
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const socket = io(`${backendUrl}`);
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const fetchStatus = async () => {
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const fetchStatus = async () => {
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try {
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try {
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const res = await fetch(`${backendUrl}/status`);
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const res = await fetch(`${backendUrl}/status`);
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const data = await res.json();
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const data = await res.json();
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setAPIStatus(true);
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setGameStatus(data);
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setGameStatus(data);
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} catch (err) {
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} catch (err) {
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console.error("Failed to fetch status", err);
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console.error("Failed to fetch status", err);
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setAPIStatus(false);
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}
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}
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};
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};
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@ -40,6 +45,7 @@ export default function Home() {
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useEffect(() => {
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useEffect(() => {
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socket.on('connect', () => {
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socket.on('connect', () => {
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console.log('Connected to Socket.IO server');
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console.log('Connected to Socket.IO server');
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setAPIStatus(true);
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fetchStatus();
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fetchStatus();
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});
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});
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@ -93,110 +99,135 @@ export default function Home() {
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await fetch(`${backendUrl}/reset`); // triggers backend to emit event
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await fetch(`${backendUrl}/reset`); // triggers backend to emit event
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};
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};
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return (
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console.log(apiConnected);
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if (apiConnected) {
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return (
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<div>
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<div className="border rounded p-4 max-w-md m-5">
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<h2 className="text-xl font-semibold mb-3">🎯 Game Info</h2>
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<p className="mb-2">Game Active: <strong>{gameStatus.gameActive ? "Yes" : "No"}</strong></p>
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<table className="w-full text-left border-t">
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<thead>
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<tr><th className="py-1">Player</th><th>Group</th></tr>
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</thead>
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<tbody>
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{gameStatus.players.map((player, idx) => (
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<tr key={idx} className="border-t">
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<td className="py-1">{player.name}</td>
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<td>{player.group}</td>
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</tr>
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))}
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</tbody>
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</table>
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</div>
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<div className="grid grid-rows-[20px_1fr_20px] items-center justify-items-center p-8 pb-20 gap-16 sm:p-20 font-[family-name:var(--font-geist-sans)]">
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<main className="flex flex-col gap-[32px] row-start-2 items-center sm:items-start">
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<div className="flex gap-8 mb-4">
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<label className="flex items-center gap-2 cursor-pointer">
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<input
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type="radio"
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name="group"
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value="stripes"
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checked={selectedGroup === "stripes"}
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onChange={() => setSelectedGroup("stripes")}
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className="cursor-pointer"
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/>
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Stripes
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</label>
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<div>
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<label className="flex items-center gap-2 cursor-pointer">
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<div className="border rounded p-4 max-w-md m-5">
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<input
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<h2 className="text-xl font-semibold mb-3">🎯 Game Info</h2>
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type="radio"
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<p className="mb-2">Game Active: <strong>{gameStatus.gameActive ? "Yes" : "No"}</strong></p>
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name="group"
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<table className="w-full text-left border-t">
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value="solids"
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<thead>
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checked={selectedGroup === "solids"}
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<tr><th className="py-1">Player</th><th>Group</th></tr>
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onChange={() => setSelectedGroup("solids")}
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</thead>
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className="cursor-pointer"
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<tbody>
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/>
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{gameStatus.players.map((player, idx) => (
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Solids
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<tr key={idx} className="border-t">
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</label>
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<td className="py-1">{player.name}</td>
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</div>
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<td>{player.group}</td>
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<div className="flex gap-4 items-center flex-col sm:flex-row">
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</tr>
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<input ref={nameInputRef} id="name" placeholder="Enter Name Here"></input>
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))}
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</div>
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</tbody>
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</table>
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</div>
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<div className="grid grid-rows-[20px_1fr_20px] items-center justify-items-center p-8 pb-20 gap-16 sm:p-20 font-[family-name:var(--font-geist-sans)]">
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<main className="flex flex-col gap-[32px] row-start-2 items-center sm:items-start">
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<div className="flex gap-4 items-center flex-col sm:flex-row">
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<div className="flex gap-8 mb-4">
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<button
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<label className="flex items-center gap-2 cursor-pointer">
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onClick={addPlayer}
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<input
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto">
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type="radio"
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<Image
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name="group"
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className="dark:invert"
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value="stripes"
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src="/add.svg"
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checked={selectedGroup === "stripes"}
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alt="Vercel logomark"
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onChange={() => setSelectedGroup("stripes")}
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width={20}
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className="cursor-pointer"
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height={20}
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/>
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/>
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Stripes
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Add Player</button>
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</label>
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<button
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto"
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<label className="flex items-center gap-2 cursor-pointer">
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onClick={startGame}
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<input
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>
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type="radio"
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name="group"
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value="solids"
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checked={selectedGroup === "solids"}
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onChange={() => setSelectedGroup("solids")}
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className="cursor-pointer"
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/>
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Solids
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</label>
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</div>
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<div className="flex gap-4 items-center flex-col sm:flex-row">
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<input ref={nameInputRef} id="name" placeholder="Enter Name Here"></input>
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</div>
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<div className="flex gap-4 items-center flex-col sm:flex-row">
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<button
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onClick={addPlayer}
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto">
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<Image
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<Image
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className="dark:invert"
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className="dark:invert"
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src="/add.svg"
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src="/play-button.svg"
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alt="Vercel logomark"
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alt="Vercel logomark"
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width={20}
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width={20}
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height={20}
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height={20}
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/>
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/>
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Add Player</button>
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Start Game
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<button
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</button>
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto"
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<button
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onClick={startGame}
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto"
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>
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onClick={resetGame}
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<Image
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>
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className="dark:invert"
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<Image
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src="/play-button.svg"
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className="dark:invert"
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alt="Vercel logomark"
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src="/reset.svg"
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width={20}
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alt="Vercel logomark"
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height={20}
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width={20}
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/>
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height={20}
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Start Game
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/>
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</button>
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Reset Game</button>
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<button
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<button
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto"
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onClick={advanceTurn}
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onClick={resetGame}
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto">
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>
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<Image
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<Image
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className="dark:invert"
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className="dark:invert"
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src="/next.svg"
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src="/reset.svg"
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alt="Vercel logomark"
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alt="Vercel logomark"
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width={20}
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width={20}
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height={20}
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height={20}
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/>Next Turn</button>
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/>
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</div>
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Reset Game</button>
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</main>
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<button
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</div>
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onClick={advanceTurn}
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto">
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<Image
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className="dark:invert"
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src="/next.svg"
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alt="Vercel logomark"
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width={20}
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height={20}
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/>Next Turn</button>
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</div>
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</main>
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</div>
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</div>
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</div>
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);
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);
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}
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else
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return (
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<div>
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<div className="grid grid-rows-[20px_1fr_20px] items-center justify-items-center p-8 pb-20 gap-16 sm:p-20 font-[family-name:var(--font-geist-sans)]">
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<main className="flex flex-col gap-[32px] row-start-2 items-center sm:items-start">
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<p>Not Connected to API {apiConnected}</p>
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<div className="flex gap-4 items-center flex-col sm:flex-row">
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<button
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto"
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onClick={startGame}
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>
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<Image
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className="dark:invert"
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src="/play-button.svg"
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alt="Vercel logomark"
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width={20}
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height={20}
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/>
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Try Reconnecting
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</button>
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</div>
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</main>
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</div>
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</div>
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|
);
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}
|
}
|
||||||
|
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Reference in New Issue
Block a user