polished homepage, added game info table
This commit is contained in:
+184
-94
@@ -1,112 +1,202 @@
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'use client';
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import Image from "next/image";
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import { useRef, useState } from "react";
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import { useEffect, useRef, useState } from "react";
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import io from 'socket.io-client';
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export default function Home() {
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const nameInputRef = useRef<HTMLInputElement>(null);
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const currentPlayers = useState<string | null>(null);
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const nameInputRef = useRef<HTMLInputElement>(null);
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const currentPlayers = useState<string | null>(null);
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const [gameStatus, setGameStatus] = useState<{ gameActive: boolean, players: any[] }>({
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gameActive: false,
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players: [],
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});
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const addPlayer = async () => {
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const playerName = nameInputRef.current?.value?.trim();
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if (!playerName) {
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alert("Please enter a player name");
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return;
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}
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let baseUrl = "";
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if (typeof window !== "undefined") {
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baseUrl = `${window.location.protocol}//${window.location.hostname}`;
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}
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const backendUrl = `${baseUrl}:${process.env.NEXT_PUBLIC_API_BASE}`;
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const socket = io(`${backendUrl}`);
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const fetchStatus = async () => {
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try {
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console.log(`${process.env.NEXT_PUBLIC_API_BASE}`);
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const res = await fetch(`${process.env.NEXT_PUBLIC_API_BASE}/add`, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ name: playerName, group: selectedGroup }),
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});
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if (!res.ok) {
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throw new Error(`Server error: ${res.statusText}`);
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}
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if (nameInputRef.current) {
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nameInputRef.current.value = "";
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}
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} catch (error) {
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console.error("Failed to add player:", error);
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const res = await fetch(`${backendUrl}/status`);
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const data = await res.json();
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setGameStatus(data);
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} catch (err) {
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console.error("Failed to fetch status", err);
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}
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};
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const [selectedGroup, setSelectedGroup] = useState<"stripes" | "solids">("stripes");
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const advanceTurn = async () => {
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await fetch('http://localhost:8080/next'); // triggers backend to emit event
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};
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// useEffect(() => {
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// fetchStatus();
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// // Need to change this so it just listens on a socket instead
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// const interval = setInterval(fetchStatus, 5000);
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// return () => clearInterval(interval);
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// }, []);
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const resetGame = async () => {
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await fetch('http://localhost:8080/reset'); // triggers backend to emit event
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};
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return (
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<div className="grid grid-rows-[20px_1fr_20px] items-center justify-items-center min-h-screen p-8 pb-20 gap-16 sm:p-20 font-[family-name:var(--font-geist-sans)]">
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Game Info
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useEffect(() => {
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socket.on('connect', () => {
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console.log('Connected to Socket.IO server');
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fetchStatus();
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});
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<main className="flex flex-col gap-[32px] row-start-2 items-center sm:items-start">
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<div className="flex gap-8 mb-4">
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<label className="flex items-center gap-2 cursor-pointer">
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<input
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type="radio"
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name="group"
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value="stripes"
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checked={selectedGroup === "stripes"}
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onChange={() => setSelectedGroup("stripes")}
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className="cursor-pointer"
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/>
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Stripes
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</label>
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socket.on('player_update', (data: { nextPlayer: string }) => {
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fetchStatus();
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});
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<label className="flex items-center gap-2 cursor-pointer">
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<input
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type="radio"
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name="group"
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value="solids"
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checked={selectedGroup === "solids"}
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onChange={() => setSelectedGroup("solids")}
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className="cursor-pointer"
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/>
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Solids
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</label>
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return () => {
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socket.off('player_update');
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};
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}, []);
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const addPlayer = async () => {
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const playerName = nameInputRef.current?.value?.trim();
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if (!playerName) {
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alert("Please enter a player name");
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return;
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}
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try {
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console.log(`${process.env.NEXT_PUBLIC_API_BASE}`);
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const res = await fetch(`${backendUrl}/add`, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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body: JSON.stringify({ name: playerName, group: selectedGroup }),
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});
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if (!res.ok) {
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throw new Error(`Server error: ${res.statusText}`);
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}
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if (nameInputRef.current) {
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nameInputRef.current.value = "";
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}
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} catch (error) {
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console.error("Failed to add player:", error);
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}
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};
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const startGame = async() => {
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fetch(`${backendUrl}/start`);
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}
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const [selectedGroup, setSelectedGroup] = useState<"stripes" | "solids">("stripes");
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const advanceTurn = async () => {
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await fetch(`${backendUrl}/next`); // triggers backend to emit event
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};
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const resetGame = async () => {
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await fetch(`${backendUrl}/reset`); // triggers backend to emit event
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};
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return (
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<div>
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<div className="border rounded p-4 max-w-md m-5">
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<h2 className="text-xl font-semibold mb-3">🎯 Game Info</h2>
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<p className="mb-2">Game Active: <strong>{gameStatus.gameActive ? "Yes" : "No"}</strong></p>
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<table className="w-full text-left border-t">
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<thead>
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<tr><th className="py-1">Player</th><th>Group</th></tr>
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</thead>
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<tbody>
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{gameStatus.players.map((player, idx) => (
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<tr key={idx} className="border-t">
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<td className="py-1">{player.name}</td>
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<td>{player.group}</td>
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</tr>
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))}
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</tbody>
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</table>
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</div>
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<div className="flex gap-4 items-center flex-col sm:flex-row">
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<input ref={nameInputRef} id="name" placeholder="Enter Name Here"></input>
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<button
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onClick={addPlayer}
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto">Add Player</button>
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</div>
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<div className="grid grid-rows-[20px_1fr_20px] items-center justify-items-center p-8 pb-20 gap-16 sm:p-20 font-[family-name:var(--font-geist-sans)]">
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<div className="flex gap-4 items-center flex-col sm:flex-row">
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<a
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto"
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href="https://vercel.com/new?utm_source=create-next-app&utm_medium=appdir-template-tw&utm_campaign=create-next-app"
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target="_blank"
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rel="noopener noreferrer"
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>
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<Image
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className="dark:invert"
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src="/vercel.svg"
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alt="Vercel logomark"
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width={20}
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height={20}
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/>
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Start Game
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</a>
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<button
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className="rounded-full border border-solid border-black/[.08] dark:border-white/[.145] transition-colors flex items-center justify-center hover:bg-[#f2f2f2] dark:hover:bg-[#1a1a1a] hover:border-transparent font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 w-full sm:w-auto md:w-[158px]"
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onClick={resetGame}
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>
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Reset Game</button>
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<button
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onClick={advanceTurn}
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto">Next Turn</button>
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<main className="flex flex-col gap-[32px] row-start-2 items-center sm:items-start">
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<div className="flex gap-8 mb-4">
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<label className="flex items-center gap-2 cursor-pointer">
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<input
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type="radio"
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name="group"
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value="stripes"
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checked={selectedGroup === "stripes"}
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onChange={() => setSelectedGroup("stripes")}
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className="cursor-pointer"
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/>
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Stripes
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</label>
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<label className="flex items-center gap-2 cursor-pointer">
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<input
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type="radio"
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name="group"
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value="solids"
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checked={selectedGroup === "solids"}
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onChange={() => setSelectedGroup("solids")}
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className="cursor-pointer"
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/>
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Solids
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</label>
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</div>
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<div className="flex gap-4 items-center flex-col sm:flex-row">
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<input ref={nameInputRef} id="name" placeholder="Enter Name Here"></input>
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</div>
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<div className="flex gap-4 items-center flex-col sm:flex-row">
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<button
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onClick={addPlayer}
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto">
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<Image
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className="dark:invert"
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src="/add.svg"
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alt="Vercel logomark"
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width={20}
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height={20}
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/>
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Add Player</button>
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<button
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto"
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onClick={startGame}
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>
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<Image
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className="dark:invert"
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src="/play-button.svg"
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alt="Vercel logomark"
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width={20}
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height={20}
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/>
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Start Game
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</button>
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<button
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto"
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onClick={resetGame}
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>
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<Image
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className="dark:invert"
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src="/reset.svg"
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alt="Vercel logomark"
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width={20}
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height={20}
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/>
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Reset Game</button>
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<button
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onClick={advanceTurn}
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className="rounded-full border border-solid border-transparent transition-colors flex items-center justify-center bg-foreground text-background gap-2 hover:bg-[#383838] dark:hover:bg-[#ccc] font-medium text-sm sm:text-base h-10 sm:h-12 px-4 sm:px-5 sm:w-auto">
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<Image
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className="dark:invert"
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src="/next.svg"
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alt="Vercel logomark"
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width={20}
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height={20}
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/>Next Turn</button>
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</div>
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</main>
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</div>
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</main>
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</div>
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);
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</div>
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);
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}
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